The Game Never Made

I don’t play computer video games. Simple card games or stuff with mahjongg tiles are okay; they serve the useful purpose of occupying the conscious intellect while other parts of my soul need it out of the way. The more expensive and expansive role playing games I avoid.
It is fun to watch my son play Fallout New Vegas on his Xbox, but I have no interest in playing it myself. I would play if it didn’t involved lots of fighting. I really do like the exploration aspect; the virtual landscape is very nice. I don’t at all mind the skills and repairing or crafting, nor even arduous risky missions. Even having to fight off more-or-less natural threats doesn’t bother me. What I don’t like is the underlying “morality” of the game, the expectation of killing so very many other people. Should you possess a more pacifist nature, the game will kill your character and you cannot progress very far.
I realize this is what sells. I realize no one is likely to ever make a game with enough moral variation to match reality. The pitiful karma evaluations depend entirely too much on a very shallow morality. People who like to help others and build a better life, for whatever underlying moral reasoning, can do a lot of that in real life. People who like to kill without any real risks can’t do that in real life, at least not at the price of a stack of computer games.
Still, I can wish for a game developer who understood that other morality and who had the same skill as the folks who give us the likes of the Fallout series. I’d be willing to save up and buy such games at a premium. They would be excellent education sources.
I can dream.

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